Author Archives: JO

Developer Diary: The first test session with children

Showing the gameplay and paper prototypes to the target audience Last week, after finishing the art rework and fixing some bugs, I had the first test session with the target audience of “Treasure Monkeys”: five children at the age of … Continue reading

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Developer Diary: New Graphics & Inspiration #2

After reworking all the game’s treasure map graphics, I decided to rework ALL graphics. So that I can show the whole game to a public audience without hurting any copy right. And now it’s done! “Treasure Monkeys” is now pure … Continue reading

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Developer Diary: Inspiration #1

Currently, I am implementing the feedback you guys provided me! :D And because this takes a little time, I will write about one of my inspirations for the game: Treasure Monkeys is about finding treasures by using the power of … Continue reading

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