Author Archives: JO

How much does it cost to make a game?

Hey there! It’s been a while, but now I found some time to write about “Treasure Monkeys” again. I promised to write about how much the game does cost (still around 100.000 €). I will write about details later. Today, … Continue reading

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Monkey Christmas and a happy new year!

The monkeys just sailed past christmas island. They send you a message in a bottle and wish you merry christmas and a happy new year! 2015 Recap In the last weeks of december, I like it to recap the current … Continue reading

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All about the Money

Whoa! We are already halfway through october? Dear, time is fast. It really is about time to show you the pretty, pretty key image I ordered from the super talented and super nice Johanna “Schlogger” Baumann: I just love it! … Continue reading

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September Monkeys

What is going on with “Treasure Monkeys”? In the last weeks, I did not work much on the project. I mostly waited for people to give cost estimations and talked with an artist about a new logo. I also applied … Continue reading

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Design Documentation is a Many Strangled Thing #1

What happened these days? Woohoo! I wrote the 100th exercise for “Treasure Monkeys” last week! (Party, party, fireworks!) The vision of the game became crystal clear by now. I’ve already gathered rough estimations about the cost of production. Now I … Continue reading

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Developer Diary: Set Sails!

Great times with great people It’s been a month since I worked on “Treasure Monkeys” actively the last time. However, many things happened. I visited the “Talk and Play” again and got new precious feedback on the gameplay prototype. I … Continue reading

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Developer Diary: Stressed working sucks!

Summer is here! Basing on the reworked GOD, I am currently re-evaluating the estimated workload. Today, I have reworked the Design Part. (If you are interested in how long I think it might take: 3 month of preproduction, including all … Continue reading

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Pitching Treasure Monkeys #3: What has to be done to make a Game?

Problem solved! Remember the problem I detected last week? I think I found a solution! There is a Unity plugin named “SmoothMoves” in the Asset Store, which allows to create 2D animations directly in the engine. Creating poses and simple … Continue reading

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Pitching “Treasure Monkeys” #2: The horror of unpredictability!

I found an unpredicted problem! I am still working on the pitch for “Treasure Monkeys”. After reworking my Game Overview Document, I reworked my feature breakdown, asset list and feature matrix. I also did some scribbles to visualize the dialog … Continue reading

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Pitching “Treasure Monkeys” #1: After the gameplay prototype

First things first: Review and Rework. Now that I have the gameplay prototype developed far enough to see what works and which parts of the game will need more refinement, I gained a good feeling about the scope. So I … Continue reading

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